Tawla Rules — Complete Guide (Arabic Backgammon)

Tawla is the Arabic form of backgammon: two players, 15 checkers each on a 24-point board. You move checkers by dice rolls, hit lone blots to send them to the bar, bring all 15 into your home board and bear them off. A win over an opponent who has borne off nothing scores double (Mars); the harder variant of that scores triple.

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Board, checkers and setup

The board has 24 triangular points split into four quadrants; each player owns 15 checkers arranged in the classic starting pattern. One player moves from point 24 toward 1, the other the reverse; each player's home board is the final quadrant before exiting (points 1–6 for one, 19–24 for the other).

Dice movement

The game opens with each player rolling one die; the higher roller plays first using both of those numbers (ties reroll). Each turn you roll two dice and move two checkers by the numbers shown — or one checker by their sum. Rolling doubles lets you move four times the same number.

You may never land on a point held by two or more opposing checkers.

Hitting and the bar

A point held by exactly one enemy checker is a blot; landing on it sends that checker to the central bar. While you have a checker on the bar you may not move anything else — re-enter it in the opponent's home board using a die number; if that entry point is closed, you forfeit the turn.

Home board and bearing off

Once all 15 of your checkers reach your home board you start bearing off: a checker on the point matching a die leaves the board; with no exact match you move the highest checker toward point 1 and off. The first player to bear off all 15 checkers wins.

Mars and double Mars (scoring)

Win values:

ResultConditionPoints
Single winOpponent has borne off at least one checker1
MarsOpponent has borne off nothing2
Double MarsOpponent off none AND has a checker in the winner's home or on the bar3

Quick tips

Build consecutive blocks (two+ points in a row) to stall your opponent.

Avoid leaving blots in your opponent's home board; every lone checker is a free hit.

Two checkers on a point beat spread-out checkers for safety.

When your opponent races ahead of you, keep an anchor point in their home board.

Frequently asked questions

How many checkers does each Tawla player have?

15 checkers each, on a 24-point board.

How many players play Tawla?

Two players.

What is Mars in Tawla?

A Mars win is when the loser has borne off no checkers — it scores double.

What is a blot?

A point occupied by a single checker; the opponent landing on it hits it to the bar.

How does the game start?

Each player rolls one die; the higher roller goes first playing both numbers.

Is this Tawla game really free?

Yes — play Tawla online free at tawla.yeeqia.com in your browser, no download required.